[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="34_g9_tent",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=0.6)] [Character(name="avg_npc_242",name2="avg_npc_243",fadetime=1,block=true)] [delay(time=1.5)] [Character(name="avg_npc_242",name2="avg_npc_243",focus=2)] [name="塔拉流民"]不行,快跑!这边也有人! [Character(name="avg_npc_242",name2="avg_npc_243",focus=1)] [name="塔拉流民"]该死,他们是不是把这片空地都围起来了? [Dialog] [character] [Delay(time=0.2)] [Character(name="char_empty", name2="char_empty")] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="left", type="move", xpos=-500, fadetime=0, block=true)] [delay(time=0.15)] [Character(name="avg_npc_725_1#5$1", name2="char_empty",fadetime=0.5)] [characteraction(name="left", type="move", xpos=700, fadetime=0.8, block=false)] [delay(time=1)] [characteraction(name="left", type="jump", times=1,power=10,xpos=-200, fadetime=0.6, block=false)] [PlaySound(key="$d_avg_runstop")] [delay(time=0.7)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="维恩"]呃...... [Character(name="avg_npc_725_1#5$1", name2="avg_npc_241",fadetime=0.5)] [PlaySound(key="$d_avg_swordexsheath", volume=1)] [Delay(time=1)] [Character(name="avg_npc_725_1#5$1",name2="avg_npc_241",focus=2)] [name="特别行动队士兵"]别动。 [Character(name="avg_npc_725_1#5$1",name2="avg_npc_241",focus=1)] [characteraction(name="middle", type="shake", power=10, times=100, fadetime=0.3, block=false)] [name="维恩"]好,好,我、我不动......您的刀,有点太近了......您不会失手吧? [name="维恩"]...... [name="维恩"]救、救命啊苇草,我们怎么办?! [Character(name="avg_1020_reed2_1#7$1")] [name="苇草"]......面对这么多人,很难强行突破。 [Dialog] [Character(name="avg_npc_242")] [PlaySound(key="$d_avg_singleblunt",volume=1)] [PlaySound(key="$d_avg_bldwhoosh", volume=1,delay=0.1)] [PlaySound(key="$e_imp_sword_h", volume=1,delay=0.5)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [name="塔拉流民"]呼......啊......棍子被砍断了? [Character(name="avg_1020_reed2_1#6$1")] [multiline(name="苇草")]......他们,很有信心, [Character(name="avg_1020_reed2_1#7$1")] [multiline(name="苇草",end=true)]不想暴力抓捕我们,只是想压制住我们的抵抗。 [Character(name="avg_222_bpipe_1#7")] [name="风笛"]嗯,这些人的身手也挺不赖的...... [name="风笛"]......我想不明白,能追到这里,他们是什么来历? [Character(name="avg_222_bpipe_1#2")] [name="风笛"]——等等,我见过那个人。 [name="风笛"]就在几天前,我们遇到那一队“鬼魂士兵”的时候。 [Dialog] [character] [delay(time=0.2)] [Character(name="avg_npc_399_1#1$1",fadetime=0.7,block=true)] [delay(time=1)] [name="特别行动队队长"]...... [Character(name="avg_222_bpipe_1#6")] [name="风笛"]这么说,你们不是特伦特郡的驻军,不该越权来逮捕这些流民的。 [name="风笛"]你们这样不守规矩的话,我们也只好动真格了。 [Character(name="avg_npc_399_1#1$1")] [name="特别行动队队长"]“不守规矩”这个词,对你也一样适用。既然你的破城矛已经卸掉弹药,你就应该远离战场,士兵。 [Character(name="avg_222_bpipe_1#5")] [name="风笛"]可是,这里本来就不该是战场呀?篝火都还没有熄灭呢...... [Character(name="avg_1020_reed2_1#7$1")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=20, randomness=90, fadeout=true, block=false)] [name="苇草"]——小心! [Dialog] [character(fadetime=0)] [stopmusic(fadetime=1)] [Character(name="avg_4017_puzzle_1#1$1",blackstart=0.2,blackend=0.7)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$p_atk_knifethrow_n", volume=0.7)] [PlaySound(key="$d_avg_humanchange", volume=1,delay=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] 黑色的匕首无声地滑出,尖刃没有反射出寒光,而是划出一道烟雾。 [Dialog] [Character] 匕首仅仅威胁性地指向风笛的喉咙,而握着它的人从始至终,视线都停留在苇草身上。 苇草从对方那双锐利的眼睛里清晰地读出,这一切都是冲着自己而来。 [Dialog] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Character(name="avg_4017_puzzle_1#8$1",fadetime=1,block=true)] [delay(time=1)] [name="菲舍尔"]你的长枪上,不该燃烧着火焰吗? [Dialog] [character(fadetime=0)] [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]...... [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]比起徒劳地抵抗,我更希望你能够明智地选择放下武器,听我说明来意。 [Dialog] [character(fadetime=0)] [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]我对塔拉人没有敌意,更不打算伤害平民以示报复。在保护大众免于祸端的立场上,我与你们应该是站在一起的。 [Dialog] [PlaySound(key="$d_avg_scroll",volume=1)] [delay(time=1)] [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]这是政府文件。 [Character(name="avg_222_bpipe_1#5")] [name="风笛"]欸,市议会的调查令? [Dialog] [PlaySound(key="$d_avg_paper2",volume=1)] [delay(time=1)] [Character(name="avg_222_bpipe_1#4")] [name="风笛"]...... [Dialog] [Character(fadetime=0.5)] [PlaySound(key="$d_avg_armour",volume=1)] [delay(time=1.5)] 前维多利亚士兵放下了手中的武器。 [Dialog] [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]依照特伦特郡市议会的决定,我将对一桩纵火案里被人遗漏的疑点进行调查。 [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#1$1",focus=2)] [name="苇草"]......我,没有别的选择,对吗? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2,block=true)] [stopmusic(fadetime=1.5)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="年幼的塔拉流民"]呜,呜呜...... [Character(name="avg_npc_241")] [name="看守士兵"]——干什么?安静点。 [Dialog] [Character] [PlaySound(key="$d_avg_catsmell",volume=1)] [name="年幼的塔拉流民"]......(抽泣) [Dialog] [Delay(time=1)] [Character(name="avg_npc_725_1#1$1")] [name="维恩"]...... [Character(name="avg_npc_725_1#2$1")] [name="维恩"](唉,真难受。) [Character(name="avg_npc_725_1#6$1")] [name="维恩"](我过去一直想,要死的话,至少该先写好遗书......) [Character(name="avg_npc_242")] [name="塔拉流民"](要我说,你早该写了。) [Character(name="avg_npc_725_1#6$1")] [name="维恩"](刚逃出来的时候是写了一封,这两天高兴过头了,撕掉了。我真后悔。) [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"](闭嘴,维恩。我们还没完蛋呢。) [Character(name="avg_npc_725_1#6$1")] [name="维恩"](人都被绑起来了,能拿来打架的东西也被收走了,我们除了等死还能做什么?) [Character(name="avg_npc_725_1#5$1")] [name="维恩"](唉......审讯,审讯这个词多吓人啊。被审讯的塔拉人,我们听说过的,有几个活着回来过?) [Character(name="avg_npc_725_1#6$1")] [name="维恩"](苇草那么心善的人,也不知道他们要从她那里问出什么。) [name="维恩"](我们这些人,互相都是知根知底的,可是苇草她从哪里来,以前干了什么事,我们没人知道。) [Character(name="avg_npc_724_1#9$1")] [name="塞尔蒙"](怎么,你敢怀疑她?) [Character(name="avg_npc_725_1#5$1")] [name="维恩"](不不不,我哪有这个意思呀......我只是......) [Dialog] [delay(time=1)] [Character(name="avg_npc_725_1#1$1")] [name="维恩"](唉,塞尔蒙,你总不能不许人怕死吧。) [name="维恩"](从这里还能看到篝火的光呢,我们有多少天没见过夜里的火光了?) [name="维恩"](我真的以为自己逃出来了。) [Character(name="avg_npc_242")] [name="塔拉流民"](你还找我商量,借点什么东西做本钱。我是不是答应做一批熏羽兽肉给你拿去卖?) [Character(name="avg_npc_724_1#9$1")] [name="塞尔蒙"](别说了。我们要想办法去看看情况。) [Character(name="avg_npc_725_1#5$1")] [name="维恩"](啊,怎么看?再说,看了又有什么用?) [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"](......我就是不甘心。) [name="塞尔蒙"](我就是不喜欢听你只能一个劲儿地叹气。我蹲在塔拉人街区的路口,或者穿过村子的打谷场的时候......到处都是叹气声。我听腻了。) [Character(name="avg_npc_724_1#10$1")] [name="塞尔蒙"](行了,别废话,别问我怎么办,你明明每次都能自己想出办法。) [name="塞尔蒙"](我去吸引那几个看守的注意力,你该做什么,自己想去。) [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="34_g10_tent_inside",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_woodcracle",volume=0.1)] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",fadetime=0.7,block=true)] [delay(time=1)] [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]你可以放松一点,“苇草”,我们只是普通地聊聊天。 [name="菲舍尔"]有一堆温暖的篝火,还能听到夜间羽兽的鸣叫,我想这样的环境比真正的审讯室要惬意许多。 [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]...... [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]沉默?你也可以选择沉默,我不会为难你。 [name="菲舍尔"]或许之前邻近地区驻军有失尊重的行事方式让你产生了戒心,我替他们向你道歉。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]......你是想调查深池的事情吗?这里所有人都与深池无关...... [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]不用解释,这些情况我当然已经掌握。 [name="菲舍尔"]一个小地方的驻军确实会因为一场袭击而对十几个塔拉人过分计较,随意加以“深池反叛军”的罪名。 [name="菲舍尔"]在这厚厚的卷宗里,他们犯的错误不值一提。当然,你与其他人的情况稍有不同...... [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]......但我也能想办法帮助你摆脱这些麻烦。 [name="菲舍尔"]毕竟,这一路逃亡,应该很不容易。 [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]......如果没有那些严苛的律令,他们从一开始,就不需要逃跑。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]不,既然是我们二人之间的闲聊,我希望你说说你自己的事。说说你从更早以前就开始的逃亡。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#8$1",focus=2)] [name="苇草"]......我不明白你在说什么。 [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#8$1",focus=1)] [multiline(name="菲舍尔")]我在问你, [multiline(name="菲舍尔",delay=0.07)]曾经的身份。 [Character(name="avg_4017_puzzle_1#7$1",name2="avg_1020_reed2_1#8$1",focus=1)] [name="菲舍尔"]一个普通人,没有任何档案记录,医疗体检、进出移动城市、缴纳税金,什么都没有。 [Character(name="avg_4017_puzzle_1#7$1",name2="avg_1020_reed2_1#8$1",focus=2)] [name="苇草"]......塔拉人常常被驱赶,维多利亚的记录里看不到我们,不奇怪。 [Character(name="avg_4017_puzzle_1#10$1",name2="avg_1020_reed2_1#8$1",focus=1)] [name="菲舍尔"]那么,去年秋天小丘郡动乱的时候,你在那里吗? [name="菲舍尔"]去年五月半岛郡遭受袭击的时候,你在那里吗? [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#8$1",focus=1)] [name="菲舍尔"]我问的只是你。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#11$1",focus=2)] [name="苇草"]...... [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#11$1",focus=1)] [name="菲舍尔"]女士,如果一个人自己都说不出自己本来的名字,说不出自己从哪里来,是什么人的话...... [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#11$1",focus=1)] [name="菲舍尔"]是不是,就像“影子”一样? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#7")] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]陈陈,你是不是大概猜到这些人的身份了? [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#7",focus=1)] [name="陈"]嗯。方才与我们交手的并非普通士兵,就地审讯也是很特殊的做法。 [name="陈"]再加上,那个带头的人知道很多,才会对我们......对我如此客气。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]对欸。我刚刚还在想,他们可以让我们站在这里等着,只是让人看守,但那些塔拉人就要把双手绑起来,好不公平...... [name="风笛"]可他是怎么认出来你的呀? [Character(name="avg_npc_662_1#7$1",name2="avg_222_bpipe_1#7",focus=1)] [name="陈"]......我没想到情报部门的人会出动。 [Character(name="avg_npc_662_1#7$1",name2="avg_222_bpipe_1#2",focus=2)] [name="风笛"]情报部门?情报部门为什么会找上苇草? [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#2",focus=1)] [name="陈"]她应该身份特殊。 [name="陈"]所以她之前执意独自行动,不想牵连谁。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#4",focus=2)] [name="风笛"]啊,我有种不好的感觉......他们真的会好好跟一个塔拉人沟通吗?他们会不会打她,或者威胁她说违心的话? [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#4",focus=1)] [name="陈"]轻声些。 [Dialog] [Delay(time=0.7)] [Character(name="avg_npc_662_1#7$1",name2="avg_222_bpipe_1#4",focus=1)] [name="陈"]......嗯,我还记得你那份关于小丘郡的报告书是怎么写的。 [Character(name="avg_npc_662_1#7$1",name2="avg_222_bpipe_1#5",focus=2)] [name="风笛"]是呀,虽然那个人有市议会的调查令,也说了会和平沟通,对塔拉人没有敌意什么的,但...... [name="风笛"]......不对,我还是应该相信,他是议会决定的执行者,不会乱来。 [Character(name="avg_npc_662_1#3$1",name2="avg_222_bpipe_1#5",focus=1)] [name="陈"]但审讯的压力,一般人扛不过去。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#5",focus=1)] [name="陈"]......你记不记得上学的时候,我们俩搭档,是怎么行动的? [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#1",focus=2)] [name="风笛"]啊,你这个手势...... [name="风笛"]我记得。那次抢夺高危源石制品的时候,我们用过这套手势交流。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#1",focus=1)] [name="陈"]记得就好。 [name="陈"]苇草她无论是什么特殊身份,只要落在他人手里作为棋子,恐怕都会给现下的局势带来不小的风波。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#5",focus=2)] [name="风笛"]嗯,她自己也一定会很难过......毕竟她看起来,好像一直想要甩掉自己身上的什么东西。 [Character(name="avg_npc_662_1#1$1",name2="avg_222_bpipe_1#8",focus=2)] [name="风笛"]我明白你的意思了,陈陈。我们帮她回罗德岛。 [Dialog] [stopmusic(fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5,block=true)] [Character] [Background(image="34_g4_swamp_n",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=1)] [playsound(key="$d_avg_shallowswalk", volume=0.7,loop=true, channel="walksp")] [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#7$1",fadetime=1,block=true)] [delay(time=1.5)] [StopSound(channel="walksp", fadetime=1)] [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#7$1",focus=1)] [name="阿赫茉妮"]哎呀......真是清晰的车辙。 [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#7$1",focus=2)] [name="“校官”"]看来你的对手又在邀请你。 [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#7$1",focus=1)] [name="阿赫茉妮"]别这么揶揄我。 [name="阿赫茉妮"]可惜,这一次,我恐怕还担不起“邀请”这个词,他甚至不会在乎他的客人要跳一支怎样的舞。 [name="阿赫茉妮"]我们露面这件事,本身就足以说明我们的立场了。 [Character(name="avg_npc_228_1#7",name2="avg_npc_723_1#7$1",focus=1)] [name="阿赫茉妮"]深池去救可怜的拉芙希妮,会暴露她的身份......也会最终证明我站在哪一边。 [name="阿赫茉妮"]而他也知道,为了不让另一条塔拉的德拉克落入他背后那位公爵手中,降低领袖她德拉克这一身份的影响力......我不得不去。 [Character(name="avg_npc_228_1#7",name2="avg_npc_723_1#1$1",focus=2)] [name="“校官”"]无妨,我会把他的野心清扫干净。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="34_g10_tent_inside",screenadapt="coverall")] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#1$1",focus=1)] [name="菲舍尔"]......羽兽的叫声停止了。你知道这意味着什么吗? [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#1$1",focus=2)] [name="苇草"]......(摇头) [Character(name="avg_4017_puzzle_1#8$1",name2="avg_1020_reed2_1#1$1",focus=1)] [name="菲舍尔"]没关系,先来说说你近期留下的案件记录吧。 [name="菲舍尔"]你没有对他人造成过严重伤害。就连那起发生在驻军处的火灾,也只有一些储备物资被烧毁,没有任何人员伤亡。 [name="菲舍尔"]一般塔拉人对维多利亚驻军的仇恨犯罪不会如此。相比之下,你的做法很温和。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#1$1",focus=1)] [name="菲舍尔"]甚至有目击者指出你尝试击退深池士兵。 [name="菲舍尔"]这些,你承认吗? [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]我只承认,我的确不想伤害他人。 [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]好,我可以相信,你是有相当良知的人。 [name="菲舍尔"]那么,关于那些变得安静的羽兽...... [Character(name="avg_4017_puzzle_1#7$1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="菲舍尔"]......是你深池的朋友们来救你了。 [Character(name="avg_4017_puzzle_1#7$1",name2="avg_1020_reed2_1#11$1",focus=2)] [name="苇草"]...... [Character(name="avg_4017_puzzle_1#7$1",name2="avg_1020_reed2_1#2$1",focus=2)] [name="苇草"]不......不。 [name="苇草"]我不能回去...... [Character(name="avg_4017_puzzle_1#10$1",name2="avg_1020_reed2_1#2$1",focus=1)] [name="菲舍尔"]回去?哦,你是说,回到作为影子的生活? [name="菲舍尔"]回到那种被燃烧的尸体包围、将死者的灰烬洒满城市街道的生活? [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#2$1",focus=1)] [name="菲舍尔"]对于一个有良知的人而言,那样的生活想必十分痛苦。 [name="菲舍尔"]现在你恰好有机会,可以做出属于你自己的选择。 [name="菲舍尔"]接受我们的庇护,你过去犯下的罪行不会被追究。 [stopmusic(fadetime=1.5)] [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]...... [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#7$1",focus=2)] [multiline(name="苇草")]我...... [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Character(name="avg_4017_puzzle_1#1$1",name2="avg_1020_reed2_1#4$1",focus=2)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="苇草",end=true)]决不! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [Subtitle(text="要逃出去。从所有人的视线里逃出去。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可是逃到哪里才算逃出去?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_662_1#4$1")] [name="陈"]就现在! [Character(name="avg_222_bpipe_1#6")] [name="风笛"]好! [name="风笛"]不好意思,但是你们得再试试我破城矛的力量了! [Dialog] [PlaySound(key="$d_avg_singleblunt",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$gunlance",volume=1,delay=0.3)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [Delay(time=1)] [Character(name="avg_npc_662_1#5$1")] [name="陈"]—— [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [delay(time=0.5)] [PlaySound(key="$b_char_fireharm", volume=0.6)] [playsound(key="$fireburst", loop=false, channel="a",volume=0.3,delay=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] 挥动破城矛的风笛没有看向帐篷的方向,但站在她身后的陈在那一瞬间睁大了眼睛。 遮蔽审讯者的帐篷悄无声息地化为灰烬。 一道火焰在黑夜中迸发,又立刻无影无踪。 [Dialog] [stopmusic(fadetime=2)] [StopSound(channel="a", fadetime=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Character] [Image]